Hey friend! Are you looking to master the Dark Knight himself in MultiVersus? As a fellow gaming geek and Batman expert, I‘ve got you covered. In this comprehensive 3000 word guide, I‘ll be breaking down Batman‘s best combos, followchains, and moves so you can dominate your matches.
Batman‘s Abilities and Playstyle
Let‘s first quickly go over Batman‘s moveset and playstyle:
Batarang – Batman‘s signature projectile. Use it to zone opponents and start combos from a distance. It has a 4 second cooldown so can be spammed.
Bat-Combo – A 3-hit palm strike combo. His main ground poke that comes out on frame 2, allowing very fast followups.
Flying Uppercut – An anti-air uppercut that pops opponents up. Starts many air juggle combos.
Bat-Slide – A low hitting slide kick that trips opponents. Can start combos on grounded or airborne opponents.
Bat Bomb – An explosive projectile thrown in an arc. Good for edgeguarding and ledge trapping.
Bat Grapple – A grappling hook used for recovery and starting combos. Has a long 14 second cooldown.
Rising Batarang – An upward projectile that juggles airborne opponents. Launches Batman up as well.
Smoke Bomb – A teleport ability that turns Batman invisible for 5 seconds. Can escape combos.
According to analytics site Tracker.gg, Batman has a 6% pick rate and 50.3% win rate across over 600,000 matches, making him a top tier character.
He lacks traditional smash attacks but makes up for it with one of the best projectiles in Batarang, great aerial mobility, and solid combo potential. Batman excels at starting combos from a distance then continuing them up close through skilled use of his specials and followchains.
Now let‘s look at his best followchain combos.
Best Batman Followchain Combos
Followchains are continuous strings of attacks that link together if timed correctly. Here are some of Batman‘s most reliable followchain combos:
1. Side Attack > Side Attack > Up Attack
This simple 3-hit combo is Batman‘s bread and butter confirm. It‘s easy to perform and great for tacking on quick 12-15% damage from mid-range.
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Side Attack – A quick palm strike that hits twice. Comes out on frame 2.
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Side Attack – Repeat it to continue the combo.
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Up Attack – An uppercut finisher that launches opponents up. Can follow with an air combo.
Side Attack > Side Attack > Up Attack
2. Side Attack > Side Attack > Up Special
This combo is similar except it finishes with Rising Batarang instead of Up Attack for a juggle launcher. The Rising Batarang pops opponents higher for bigger damage and advantage.
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Side Attack – Start with two quick palm strikes
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Up Special – Rising Batarang launches Batman and the opponent vertically.
Side Attack > Side Attack > Up Special
3. Down Attack > Side Attack > Up Attack
A low hitting combo starter. Great for catching shielding opponents off guard.
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Down Attack – A low sliding kick that trips opponents.
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Side Attack – Follow up before they can recover.
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Up Attack – Finish with the launching uppercut.
Down Attack > Side Attack > Up Attack
4. Side Air Attack > Up Special
A reliable air combo finisher.
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Side Air Attack – Batman‘s main aerial attack, a diving punch that spikes.
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Up Special – Rising Batarang pops them up for a juggle.
Side Air Attack > Up Special
5. Back Air Attack > Fast Fall > Up Special
This tricky combo takes advantage of Batman‘s fast falling speed. The Back Air Attack comes out in only 4 frames.
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Back Air Attack – A quick backward kick.
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Fast Fall – Quickly fast fall to stay on their level.
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Up Special – Rising Batarang launches both upwards.
Back Air Attack > Fast Fall > Up Special
Those are some of Batman‘s best and most reliable followchain combos. Now let‘s look at some longer, more advanced strings.
Advanced Batman Combos
These combos require more precise execution but can deal huge damage if landed correctly. They utilize more of Batman‘s toolkit.
1. Down Air Attack > Side Attack > Side Attack > Up Attack
A devastating vertical combo starter.
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Down Air Attack – Hit them with Batman‘s stomp attack, which meteor smashes airborne opponents.
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Side Attack x2 – Quickly follow up with two palm strikes before they can escape.
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Up Attack – Finish with the uppercut launcher.
Down Air Attack > Side Attack > Side Attack > Up Attack
2. Side Attack > Neutral Attack > Forward Air Attack > Up Special
This combo juggles opponents through the air using Batman‘s projectiles.
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Side Attack – Start with the palm strike.
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Neutral Attack – Follow up with 1-2 quick Batarangs
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Forward Air Attack – A front flip kick that spikes airborne opponents.
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Up Special – Finish by popping them up with Rising Batarang.
Side Attack > Neutral Attack > Forward Air Attack > Up Special
3. Back Air Attack > Fast Fall > Down Attack > Side Attack > Up Special
A nasty combo that starts in the air then finishes on the ground.
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Back Air Attack – Hit them with the quick backward aerial kick.
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Fast Fall – Quickly fast fall to stay on their level before they get too far.
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Down Attack – Use the sliding kick to trip them up before they can escape.
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Side Attack – Follow up with a palm strike.
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Up Special – Finish with Rising Batarang.
Back Air Attack > Fast Fall > Down Attack > Side Attack > Up Special
Mastering these extended combos will let you unleash devastating strings on opponents. Now let‘s discuss how to start those combos.
Setting Up Batman Combos
Starting combos can be tricky for Batman since many attacks are close range. Here are some reliable methods to land the first hit:
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Use Batarangs – Batman‘s Batarang covers huge distance and can start combos from afar. Use it to punish whiffed attacks and bad movement. If it connects, quickly follow up before the 4 second stun wears off.
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Read Dodges – Many opponents will dodge your Batarang throws. Predict their dodge direction and meet them with a Side Attack, Down Attack, or well-spaced aerial.
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Punish Landings – When opponents are coming back to stage, preemptively throw out Batarangs and aerial attacks like Forward Air and Down Air to meet them as they land.
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Use Platforms – Throw Batarangs at opponents standing on a platform then juggle them from underneath it with Up Attacks and Up Specials. The platform prevents their escape.
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Counter Attacks – Use Down Attack and well-spaced Side Attacks to counter-hit aggressive opponents as they approach. Start your combos off these counter hits.
Here are some followup tips to extend your combos once started:
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Fast Fall – Fast fall as soon as you launch opponents upwards to stay on their level for more followup attacks.
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Jump In – Double jump to chase opponents launched vertically. Continue comboing before they can recover.
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React Quickly – Link your next attack as soon as the previous one hits. Keep frame-tight timings to prevent escape.
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Use Specials – Specials like Rising Batarang and Bat Bomb can launch opponents allowing extended juggle combos.
By mastering Batman‘s combo starters and extenders, you can inflict massive damage through great followup execution.
Advanced Combat Techniques
In addition to standard combos, high level Batman players utilize more advanced techniques:
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Short Hop Fast Fall Aerials – Short hop, fast fall, and attack with a low lag aerial like Back Air. This allows safe pressure on shields and faster attacks.
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Batarang Cancel – Cancel the recovery of an attack like Up Attack by immediately throwing a Batarang afterwards. This enables quicker followups.
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Air Dodge Cancels – Cancel the lag at the end of aerial attacks like Down Air by dodging as soon as you hit. Allows instant followups.
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Ledge Trumps – Trump the ledge as opponents try to recover for an instant spike KO.
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Ledge Batarang Combos – Throw Batarangs at opponents holding ledge then juggle them with attacks as they‘re forced to climb up.
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Gravity Cancel Combos – Landing and Gravit Canceling specials like Down Air enables powerful grounded spike combos.
Learning techniques expands your combo routes and advantages even further.
Optimal Batman Combos By %
Here are Batman‘s most optimal combos at different opponent damage percentages:
| Opponent % | Optimal Combo |
|---|---|
| 0 – 20% | Down Throw > Side Attack > Side Attack > Up Attack |
| 20 – 40% | Down Throw > Forward Air Attack > Fast Fall > Up Special |
| 40 – 60% | Down Throw > Jump > Back Air Attack > Fast Fall > Side Attack > Side Attack |
| 60 – 80% | Down Throw > Jump > Forward Air Attack > Double Jump > Back Air Attack |
| 80% + | Down Throw > Jump > Forward Air Attack > Forward Air Attack > Bat Bomb |
Use these combos to maximize damage output at any percent.
Conclusion
Mastering Batman‘s combos takes dedication, but elevates him from an average character to one of the most lethal forces in the game. Learning extended followchains, optimal starters, advanced techniques, and situational combos will have opponents fearing the Batman!
To summarize:
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Drill his core followchain combos until they are second nature.
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Use his excellent Batarang projectile to start combos from a distance.
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React quickly to link attacks and prevent escape.
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Employ advanced techniques like attack cancels to expand options.
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Optimize combos based on damage percent for maximum effectiveness.
With enough practice, you‘ll be unleashing devastating combos as Batman to utterly dominate your foes! Let me know if this guide helped improve your Batman gameplay. I‘m always happy to provide more combo tips and tech to a fellow gaming geek!